Each time a prominent honors show approaches, there’s always a clamor to include fresh award types to acknowledge unsung work and delight the passions of fans who have specialized interests.
Another commentator previously argued advocating for terror-themed awards. It would be amazing. The same goes for board games, which is someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to single-minded supporters, I possess a compelling case for why my demand stands as crucial and important of all. Here's the proposal: We need an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works isn't exact; it remains highly personal, and it will always spark debates and end in fuzzy definitions. It's understandable that movie academies steer clear of genre categories. But it is an essential concession within the realm of interactive entertainment, showing incredible range they hardly constitute a single creative category.
For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to compete fairly, specific award classifications remain vital.
Existing Game Classification System
The major gaming awards offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these six categories successfully include a lot of ground, making space possible for most games within them.
This doesn't apply to puzzle games. No appropriate category exists to put them. Think about these this year’s best games, showing diverse approaches: building puzzles from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Nowhere, that’s where.
The Representation Problem
There are dozens outstanding logic titles published annually lacking appropriate categories at major award shows, if they accidentally match award groups including Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.
- One classic puzzle game received no recognition in any category in 2014
- A different innovative game was excluded in 2019
- A beloved organization game was overlooked in 2021
- Limited numbers of brain-teasers barely qualified for independent or mobile categories
Importance of Logic Titles
Frequently they represent compact experiences, however the design in brain-teasers carries substantial weight. Well-known matching games stand as most engaged experiences in the world continuing this trend for an extended period.
The legendary block-stacking game challenges famous sandbox experiences competing to become best-selling game of all time; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging across multiple categories.
The Solution and Justification
Brain-teasers wouldn't encounter that issue. You could fill five nominees engaging, different, qualified experiences every year with ease — perhaps, with difficulty, given the need to exclude many worthy titles.
To emphasize again, these are games lacking appropriate categories in important events. Logic title developers function at the challenging frontier interactive creation, creating some of the purest expressions within interactive entertainment. Similar to movie stunt professionals, they merit acknowledgment. We shouldn't delay decades.